chroma ui library

chroma ui library

chroma ui library

chroma ui library

Category

Design System

Category

Design System

Category

Design System

Category

Design System

Year

2024

Year

2024

Year

2024

The journey of
simplifying complexity

The journey of
simplifying complexity

The journey of
simplifying complexity

About Project

Just as chroma reveals the essence of a tone, a design system embodies the essence of a vision, of a shared purpose. Just as chroma distinguishes the clarity of a hue, a design system defines the coherence and harmony of an experience.

Chroma UI achieves a balance between aesthetics and function, a result of the meticulous research and development process invested in its creation.

Project

Personal Side
Project

Content

+200 Tokens

2 Themes

+21 Components

6 Web Templates

Based in

Figma

Duration

3 months

Challenge

Challenge

To create a white-label library to share in the Figma Community and use it as a demonstration of my visual and project capabilities in creating design libraries, with a strong emphasis on animation and interaction design.

To create a white-label library to share in the Figma Community and use it as a demonstration of my visual and project capabilities in creating design libraries, with a strong emphasis on animation and interaction design.

Analysis & Research

Analysis & Research

The big question, where to start? My goal with this project is also to provide a theoretical framework for everything I have been learning through practice and execution at my job. That's why one of the things I'll focus most on is searching for texts and articles that can address my needs.

Therefore, the first step I will take is to generate a repository of references that will allow me to take references, compare, and find common patterns in the base components of a library. This database will serve me as a repository since the design process is never linear. This means that we will continuously revisit, enrich, and validate what we are designing at any stage of the process.

To achieve this, I created a table of references in Notion that includes many Design Systems, UI Kits, and useful resources such as UI Guidelines, OpenUI, and Component Gallery, which compile and compare information by component.This benchmarking allowed me to define a scope of the 21 most used components to serve as a starting point for any digital project or product.

To achieve this, I created a table of references in Notion that includes many Design Systems, UI Kits, and useful resources such as UI Guidelines, OpenUI, and Component Gallery, which compile and compare information by component. This benchmarking allowed me to define a scope of the 21 most used components to serve as a starting point for any digital project or product.

Defining the Atomic Decisions

Defining the Atomic Decisions

I started working on the foundations and decided to bring them down to earth in the form of design tokens. Why do this if Chroma is a small product? Because design tokens will allow Chroma to scale and enable the person using the library to adapt it to their specific needs much faster. The foundations consist of:

I started working on the foundations and decided to bring them down to earth in the form of design tokens. Why do this if Chroma is a small product? Because design tokens will allow Chroma to scale and enable the person using the library to adapt it to their specific needs much faster. The foundations consist of:

  • Color: I created a color system that includes a palette of 9 colors, including Gray, which will serve as primitive colors. I then created the semantic color slots that will reference or alias the primitive colors, to define primary, secondary, neutral, and feedback colors for text, background, icon, and border.

  • Typography: I generated specific tokens for size, letter spacing, font weight, and line height, and then assembled the styles divided according to their function, being Title, Body, Caption, and Overline.

  • Spacing: Spacing distances based on an 8px Grid.

  • Border radius: Various border radii that will allow sufficient flexibility for the components.

  • Border stroke: 3 sizes of border stroke.

The Life of a Component

The Life of a Component

Building a new component is about seamlessly integrating a new piece that aligns perfectly with existing elements and adheres to the same standards. In this part of the case study, we will use the File Uploader component as an example.

The first thing will be to revisit the information repository to understand the component's behavior, common patterns and properties, its behavior, and the best practices we will adapt to the context of use of our product.

The first thing will be to revisit the information repository to understand the component's behavior, common patterns and properties, its behavior, and the best practices we will adapt to the context of use of our product.

Construction

Construction

Once the properties we will give the component are defined, I start building it using the foundations with a pixel-perfect approach and making use of the functionalities that Figma provides: the use of auto-layout is fundamental to be aligned with the model that will be used in case it is developed, the use of variants to define the states and cases of the component (states, number of files, file loading state), and properties for a better experience for designers, the naming of layers (which I explain in the next title).

Nomenclatures

Nomenclatures

We will consider the layers and elements of the File Uploader using a matrix (link to article) that allows us to be consistent in the taxonomy of each component of the system and, in turn, conduct research to define the component name that fits industry standards.

We will consider the layers and elements of the File Uploader using a matrix (link to article) that allows us to be consistent in the taxonomy of each component of the system and, in turn, conduct research to define the component name that fits industry standards.

  • The naming of the layers will improve the findability of the component's elements, such as files or iconography.

  • On the other hand, the naming of the properties will provide a better experience for users who use this component in Figma, as they will be aligned with commonly used properties.

  • Finally, how we name the component. I did a brief research on how the File Uploader is called to find what was the most common name for it (25% of the reference libraries name this component File Uploader).

Accessibility

Accessibility

We could make an endless list of reasons to consider the accessibility of a component. But to summarize, we have the responsibility to ensure that the component can be used by all individuals to provide autonomy and independence. Therefore, we must consider doing a contrast checker (link to the page), comply with the accessibility checklist, and document the accessibility notes that the potential developer of this component should consider.

Motion & Interaction

For the first time and motivated by a work project, I studied how microinteractions are built in code and how I, as a Design System Designer, could introduce them into the system as a source of truth. I called them Chroma Motion Guidelines, and these guidelines would allow properly documenting the interaction for both design and development.

For the first time and motivated by a work project, I studied how microinteractions are built in code and how I, as a Design System Designer, could introduce them into the system as a source of truth. I called them Chroma Motion Guidelines, and these guidelines would allow properly documenting the interaction for both design and development.

They are building blocks that maintain consistency throughout the entire experience while ensuring the flexibility needed to adapt to any component and its context. These building blocks are based on 3 pillars:

  • Easing: Defines how an animation changes speed over the course of the action. In the real world, objects tend to accelerate and decelerate as they move.

  • Duration: Durations should take into account the complexity of the element being animated and the scale of the motion (micro or macro animations).

  • Effects: Effects are the key to turning components from static to interactive and keeping UI elements alive.

Many of the library's components use Figma's interactive components functionality so that designers can save time when prototyping their designs. In this way, a component comes with its pre-animated interactions.

At this stage, I also did a check of which components would require a Reduce Motion function that allows disabling or reducing the animation present in a component for neurodivergent people who could be harmed by the experience.

Documentation & Maintenance

While component libraries reside within software, it's crucial to recognize that 90% of maintaining a DS occurs outside the tool. Therefore, documenting decisions and guidelines is essential. The findability of the component is crucial. If the designer can't find a component when searching for it, they won't use it. That's why we must document with usage descriptions and alternative names that address common queries.

While component libraries reside within software, it's crucial to recognize that 90% of maintaining a DS occurs outside the tool. Therefore, documenting decisions and guidelines is essential. The findability of the component is crucial. If the designer can't find a component when searching for it, they won't use it. That's why we must document with usage descriptions and alternative names that address common queries.

Artificial Intelligence for Documentation

We use ChatGPT to create documentation incorporating industry best practices, following the style of renowned Design Systems.

Our role as design system designers involves creating new processes and optimizing the time spent on tasks for other designers. AI can speed up laborious and routine tasks to such an extent that it allows us all to spend more time thinking about innovating and putting our users first. (cite Zeroheight article)

Publishing and the Real Start

Once the library is published, usage metrics will be available. Alongside user feedback, improvements for the components can be identified more effectively.

Continuity is required to ensure the long-term effectiveness of the library, which can be achieved through:

  • Regular updates

  • Usage monitoring

  • Documentation maintenance

  • Internal & External Communications

  • Support and training

Conclusions

This was a personal project that I really enjoyed doing, and it allowed me to provide a theoretical framework for everything I had learned about Design Systems through practice in my job. I really enjoyed creating my own product, and I plan to launch it to the market in Q4 2024.

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